With the upcoming global Update, we are changing the system of unlocking new rituals, traps, signs, hex bag recipes and customisation items. We have also fully reworked the way you gain access to Heroes for temporary and permanent usage.
Respawn mechanics have been improved. Now if a player will be connected to an ongoing battle, their respawn point will be chosen closer to the first safe circle or even inside it.
Annie “Pin-up” Ashley’s ability “Bullet Time” has been improved.
Vehicle controlling has been improved.
Hollows has a new appearance: better textures, glowing eyes.
Mystic powers showing themselves in new ways (check the game to find out more).
Every vehicle gets its own unique horn sound.
A bug has been fixed where the flare case could not be brought into battle.
Coin duplicator exploit has been fixed.
Crashes on Radeon RX 5700XT have been fixed.
Twitching character animation caused by desynchronization has been fixed. Ritual of the “Zombie Apocalypse” has been reworked. Now at the end of battle it is active for 1 minute and not for 5 minutes. PPD 34/38 drum texture has been fixed.
A bug that could cause the character in a moving vehicle could receive damage in the moment where they were switching driver position to the passenger seat.
Adaptation to darkness has been improved. Now it is brighter in darker rooms.
In the “Mexico” location, the number of anti-tank rifles has been reduced by half.
Now the weight of the items much less affects the movement speed and the jump height of Clyde in Beast Mode.
Today we publish a major update for Cuisine Royale, it is time to reveal final important new features to come with it. We kept the really cool ones for today! At the end of the text you’ll find a full change log as usual.
A bug which would cause boombox radio sounds to be heard at large distances has been fixed. A bug causing sound artefacts to be heard at large distances when players switched between radio stations on a boombox has been fixed.
Fixed missing armor effect for US Assault Vest.
Returned red color for hit marker.
Browning Auto 5 now has single-shell reloading.
Ricochet mechanics have been improved. Bullets with higher speed now have less chance of ricocheting. Added calculation for bullet spin and surface texture.
Fixed wrong grenade count in UI.
Added better animation for bolt-action rifle reload. Rounds and clips are now better positioned in the hand of a character.
Performance problems which would occur when, in the graphics settings, the Ground Displacement field was set to ‘3’, have been fixed.
A bug, where it was possible for two players to kill each other at the same time, has been fixed.